Imani Thomas
1 min readOct 23, 2018

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Hype

Some hype related abilities. Because we are imagining these outside of any specific system we don’t have to worry about balance concerns!

ability: Get Hype
type: morale
range: 1 meter centered on caster
effect: increase the range and power of all friendly units in range by 1% per effected unit. Each effected Unit gains the ability carrier signal

ability: Carrier Signal
Range: 1 meter centered on caster
effect: all friendly units in range are effected by any positive morale effects effecting the caster.

Ability: Can’t Stop
Range: 1 target within sight
duration: 30 sec
type: morale
effect: The target is immune to stop, slow, and paralyze. Every successfull attack gives the target a stack of won’t stop and refreshes its duration.

Missing an attack Ends this spell and removes all Won’t stop stacks.

Ability: Won’t Stop
Range: 1 target within sight
type: passive
duration: 2 sec
effect: increase attack speed by 5%

Ability: Are you ready?
Range: 1 target within sight
type: Morale
duration: instantaneous
effect: Refresh all cooldowns for the target

Ability: Can you Smell?
Range: 1 target within sight
type: Morale
Duration: 30 seconds
effect: Target gains a super keen sense of smell and may detect things they could not before.

Ability: I can’t Hear you!
Range: 1 target within sight
type: Morale
Duration: 5 seconds
effect: Silence the target.

Ability: They’re back up!
Range: 1 target within sight
type: Morale
duration: instantaneous
effect: If the target was reduced to 0 health within the last 5 seconds They are restored to 10% health.

what other Hype related abilities could we add?

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